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71014

Ah, the only time I've messed with that kind of stuff was in the video game Automation. How the game portrays it is "knocking" followed by eventual catastrophic engine failure after several minutes of running it lean. I think rich just ends up cutting torque and horse power severely. I should really start playing that game again. It basically a design your own car from the ground up type of game. If you have BeamNG you can export it and race it around in an open world soft body physics simulator with pretty realist crashes. It's pretty dang fun. Even if it take like an hour and a half to make one car.
 
71016

Well, it's hard to say how accurate the game is anyway. It used to let you drive your car indefinitely with a 4% knock. Although, that's since been patched.

I love cars, love going fast, and love the rumble of a nice V8. But I can't tell you much about how they work and how to tune them. I'm more of a casual enthusiast.
 
71017

Funny thing about a engine that has a knock, it might run for days or even months before it finally gives out completely if you're easy on it, or something can break instantly and fubar the block and anything in the path of the exiting high speed fragments and chunks of what was a internal part becoming external.

With the engine in my truck it once was meant to have roughly 400 horsepower in a 3000 pound car, now it's 600+ hp in a 6000+ pound pickup, and I tow with it rather often so a catastrophic engine failure is something I'd rather avoid if at all possible.
 
71018
Palindrome!

Heh, usually they'll last about 5 minutes, if that, if they have a knock. Typically when I design a car I'll go for muscle car, sports car, or a hyper car with either a V8 or a V10. And typically I'll tune it to try and get the absolute most horsepower I can out of it before it starts breaking. And typically I'm seeing just how much I can push the car to the extreme. So if they have a bit of a knock, they don't last very long in testing.

Although I have designed trucks, sedans, SUVs, and whatever else. I've also made some weird ass engines as well, like 4L inline 4s, and 5 or 6L boxers.

But yeah, I'm sure it's a whole lot more complicated IRL than in a game! Lol
 
71019

Yeah real life there's no telling when a part is going to fail at a higher than stock power level, some are way over engineered and can handle far above their stock power without issue and others are already on the edge in stock form.

Love playing games where you can mix and match all you want without a care, so what if it blows, not like it was a actually high dollar race engine that's now so much scrap metal ?
 
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